_parent.my_game = new _parent.game(_parent.rows_columns,_parent.smart_clip.starting_x,_parent.smart_clip.starting_y,_parent.smart_clip.padding_x,_parent.smart_clip.padding_y,_parent.smart_clip.mask_width,_parent.smart_clip.mask_height,_parent.smart_clip.name,_parent.smart_clip.animate_pieces);